/*
     This file is part of Advanced Strategic Command; http://www.asc-hq.de
     Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
 
     This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
     the Free Software Foundation; either version 2 of the License, or
     (at your option) any later version.
 
     This program is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     GNU General Public License for more details.
 
     You should have received a copy of the GNU General Public License
     along with this program; see the file COPYING. If not, write to the 
     Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
     Boston, MA  02111-1307  USA
*/


#ifndef ContainerCommandH
#define ContainerCommandH


#include "command.h"
#include "../containerbase.h"

class ContainerCommand : public Command {
      int containerID;
   protected:
      ContainerBase* getContainer( bool dontThrow = false );
      const ContainerBase* getContainer( bool dontThrow = false ) const ;
      int getContainerID() const { return containerID; };
      void readData ( tnstream& stream );
      void writeData ( tnstream& stream ) const;
      ContainerCommand( ContainerBase* container );
      ContainerCommand( GameMap* map );
      ActionResult checkExecutionPrecondition() const;
};

#endif

